html5 canvas学习--操作与使用图像
// 1.创建image对象
var img = new Image();
// 2.设定image对象的onload属性
img.onload = function(){
}
// 3.绘制图像
context.drawImage(image,x,y);
context.drawImage(image,x,y,width,height);
context.drawImage(image,x,y,sWidth,sHeight,dx,dy,dWidth,dHeight);// sWidth和sHeight是剪裁下来的宽度和高度,dx和dy为裁剪后图片放置的位置,dWidth和dHeight为显示图片的大小.
一.绘制图片并改变图片的大小
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title></title> <script type="text/javascript"> function draw(){ var ctx = document.getElementById("myCanvas").getContext("2d"); var img = new Image(); img.onload = function(){ ctx.drawImage(img,0,0,100,100); ctx.font = "italic 60px Arial Black"; ctx.shadowOffsetX = 3; ctx.shadowOffsetY = 3; ctx.shadowBlur = 2; ctx.shadowColor = "rgba(0,0,0,0.7)"; ctx.fillStyle = "Green"; ctx.fillText("javascript !",50,165); } img.src = "1.ico"; } window.onload = function(){ draw(); } </script> </head> <body> <canvas id="myCanvas" width="600" height="200"></canvas> </body> </html>
二.裁切图片
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title></title> <script type="text/javascript"> function draw(){ var ctx = document.getElementById("myCanvas").getContext("2d"); var img = new Image(); img.onload = function(){ ctx.drawImage(img,0,0); ctx.drawImage(img,10,10,100,100,0,0,100,100); } img.src = "logo.png"; } window.onload = function(){ draw(); } </script> </head> <body> <canvas id="myCanvas" width="1200" height="600"></canvas> </body> </html>
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